Video Game Samples


Archie’s Descent

Archie’s Descent is a proof of concept demo that acts as a prologue for one of the main characters of Wayfinders, Archie. The goal of this demo is to showcase my writing, visual storytelling, and general comprehension of game design. It’s also to show that I’m willing to learn something as robust as the Unreal Engine.


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Heritage

Heritage is an episodic, interactive story that I am writing for the Tales: Choose Your Own Story (Android version is currently in the works). It’s about Samantha Ward, a young mythic hunter who inherits more than her father's occupation while struggling with her family's demand to integrate her into high society.


Wayfinders (formerly Wayfarers)

I originally made a demo in RPG Maker MV just as a proof of concept to showcase my storytelling capabilities but received such good reviews from it that I decided to continue developing it with the Unreal Engine.


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Runner P

When the quarantine was enacted, I decided to use that time to learn how to use the Unreal Engine and make a game. I ended up making an endless runner loosely based on an award winning movie I enjoyed watching.


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Marooned

This is a text based, choose your own adventure game I made with the Twine engine. I wanted to make this game as a way to challenge myself into making something that relies strictly on the writing/story to compel people to play it.

When I was a tester for Big Fish Games, I was part of a project where I not only tested but also did content checks for a F2P mobile application that was library for interactive fiction gamebooks.