Wayfarers Update: Harvest Task Improvement

Harvesting.png

While I was learning how to use some plugins for RPG Maker MV, I realized how I could make the harvesting task Archie has to do in the demo a little more interesting. In the current demo, it's always the same plants that need to be harvested. Although a very small thing, I felt it made the replayability of the game felt a little less alive. So I made it so the plants that need to be harvested will be random every time. I figured since I've been spending about a month on the whole item database stuff, I thought it would be nice to make up for it in some way. So I added a build that has just the harvesting task in it. I titled it as a "test" because it felt I wanted to avoid the Xzibit route.

Demo in a demo.png

You can download the test build of the harvesting task here: