I think a good road trip story is one where I feel like I’m some spectator in the backseat who is trying to figure out why this trip is so important to everyone else. But as the backstory and relationships of the characters unfold, I reach a point where I become just as invested as the characters to reach their destination; where it goes from “THEY need to get there” to “WE need to get there”. But I feel like the story didn’t reveal enough of the characters for me which resulted in the payout at the end not being as rewarding as I hoped.
Read MoreFor about a month, I've been trying to figure out how to make a dialogue system for my game. Back when I was making the game with RPG Maker, it was as simple as pressing the right buttons to put together the functions I needed. But sadly, Unreal isn't as simple. The reason why it's been taking me so long to figure out how to put this system together is because there are 5 main functions/mechanics I want it to have:
Read MoreSo yeah, first big change is renaming Wayfarers to Wayfinders. I'm not sure if anyone cares to here the detailed explanation of why so I'll just say the story will get to a certain point where "Wayfarers" wouldn't fit. This being an RPG about adventure, discovery, and other adjectives about exploration, "Wayfinders" seemed like a better fit for the story as a whole. If this name change has left you lightheaded, then you may want to take a seat for the next part.
Read MoreAs mentioned in my previous post, I put aside Wayfarers to work on another project. I didn't go into detail about the project since I wasn't sure about what I could and couldn't say in regards to NDA. However, some recent events have made it pretty clear that I can talk about it now.
Read More