I think a good road trip story is one where I feel like I’m some spectator in the backseat who is trying to figure out why this trip is so important to everyone else. But as the backstory and relationships of the characters unfold, I reach a point where I become just as invested as the characters to reach their destination; where it goes from “THEY need to get there” to “WE need to get there”. But I feel like the story didn’t reveal enough of the characters for me which resulted in the payout at the end not being as rewarding as I hoped.
Read MoreGot the first draft of the game completed. Now to have some close peers playtest it to get feedback. Here are a few screenshots:
Read MoreHere's an updated video of the scene I previously posted. If you played my RPG Maker demo, you'll hopefully recognize this scene. I'm getting more familiar with how the Unreal Engine works so I wanted to add a few things like visual effects and camera work. I also figured out how to trigger dialogue in the game (very different from how they're put in the sequencer/cutscene in the beginning). Next will be including choices and occasional branching dialogue.
Read MoreFor about a month, I've been trying to figure out how to make a dialogue system for my game. Back when I was making the game with RPG Maker, it was as simple as pressing the right buttons to put together the functions I needed. But sadly, Unreal isn't as simple. The reason why it's been taking me so long to figure out how to put this system together is because there are 5 main functions/mechanics I want it to have:
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