Got the first draft of the game completed. Now to have some close peers playtest it to get feedback. Here are a few screenshots:
Read MoreHere's an updated video of the scene I previously posted. If you played my RPG Maker demo, you'll hopefully recognize this scene. I'm getting more familiar with how the Unreal Engine works so I wanted to add a few things like visual effects and camera work. I also figured out how to trigger dialogue in the game (very different from how they're put in the sequencer/cutscene in the beginning). Next will be including choices and occasional branching dialogue.
Read MoreFor about a month, I've been trying to figure out how to make a dialogue system for my game. Back when I was making the game with RPG Maker, it was as simple as pressing the right buttons to put together the functions I needed. But sadly, Unreal isn't as simple. The reason why it's been taking me so long to figure out how to put this system together is because there are 5 main functions/mechanics I want it to have:
Read MoreSome dev friends of mine gave me a great suggestion to greybox/block-out my town. For those of you that are unfamiliar with greyboxing, like I was before my friends explained it to me, it's where you create the layout of a level with blocks (usually grey ones) to not only see how the level looks but also how it feels when having your character run around it. Since I had some preset buildings in my assets, I figured it would be a little better than just using blocks.
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